Analyzing House Flipper – The Unexpected Joy of Decorating Houses
13 min read There are thousands of games out there and more are released by the day. If you want to play good games, you don’t even have to purchase them some of the times. I have...
13 min read There are thousands of games out there and more are released by the day. If you want to play good games, you don’t even have to purchase them some of the times. I have...
6 min read Developing & analyzing game design systems with feedback loops in mind can help you control the balance, length & perceived fairness of a single session.
6 min read In order for you to keep playing a game for hours, months and years ahead – you need something that tickles the very core of your being and creates lasting impressions. One of the Engines of Play explains this with Self-Determination Theory (SDT).
8 min read Taste Maps is a brilliant tool that forces us to look at player psychology and who the game you are playing or making is made primarily for.
3 min read In order to solve problems in a code base, engineers often need to have large chunks of it stored deep in their memory. When colleagues ask a question of where something is in the...
5 min read The word ‘fun’ is a particularly vague word. Yet, it is used everywhere within game development. We are constantly asking ourselves “Is my game fun enough?” or “Have I found ‘the fun’ in my game yet?” as if it were some magical thing hidden under a rock, waiting to be found to make your game perfect.