Weekly Notes (July 14 – 20): Destiny Stumbles, Indies Shine, Nostalgia Returns

Niklas Borglund
Author
2025-07-22
This week didn’t have one giant breakout hit, but we got a little of everything - expansions, remasters, stealthy indies, and word games from YouTubers.
A surprisingly strong lineup if you're the kind of player (or dev) who likes variety over volume.
Let’s take a look.
Destiny 2: The Edge of Fate by Bungie
Largest audiences: ~84% English
Bungie released their latest DLC named "The Edge of Fate" and the reception is quite mixed.
Negatives dominate: a weak story, the new “matterspark” mechanic called annoying busy-work, and reports of crashes during end-game runs. Many feel the QoL tweaks arrived half-baked and the grind outweighs the good.
I used to play Destiny 1 & 2 on the PS4 back in the day. I played it basically solo, and I particularly loved the gunplay which made it a great choice to wind down after a long day at work.
Let's see if they can patch the score of this one back to a positive one.
Stronghold Crusader: Definitive Edition by FireFly Studios
Largest audiences: ~41% English, ~23% German, ~12% Russian
Stronghold Crusader and FireFly Studios seem to be following the Age of Empires playbook - after the HD version in 2012, we now have a definitive edition with modern upgrades.
The fanbase seems happy with the result. At 90 % positive, players praise the nostalgia hit, quality-of-life improvements, updated visuals, and added content.
Main criticisms focus on the multiplayer experience and performance - especially the AI, which many feel still behaves erratically.
Dungeons & Dragons Neverwinter Nights 2: Enhanced Edition by Aspyr Media
Largest audiences: ~58% English, ~23% Russian
I never played any of the Neverwinter Nights games. My brother did, and liked them a lot - so when I saw this, I thought maybe I’d finally try it out myself.
But the launch reception has been rough. Sitting around ~50 % positive, players appreciate that you can now use a controller (it's Deck Verified), enjoy some QoL improvements, and welcome the return of multiplayer mode.
The negativity mostly stems from broken expectations. The camera controls are widely disliked - despite claims of improvement - and the “Enhanced Edition” label got players’ hopes up for more than they received. And like with many launches, bugs and performance issues show up in the reviews, but they hit harder when it’s a remaster of an old game.
Managing expectations with your base is tricky - but it’s also crucial.
Eriksholm: The Stolen Dream by RiverEnd Games
Largest audiences: ~45% English, ~13% Chinese(Simplified), ~13% German, ~11% Russian
Eriksholm is made here in Gothenburg, Sweden - where I live and work. I even used to work with some of the talented developers behind it back in the day.
It’s a narrative-heavy, isometric stealth game about uncovering the truth behind the main character’s missing brother.
And I’m happy to see it doing well - at 93 % positive at the time of writing.
Players praise the excellent visuals, engaging story, and immersive world. Strong voice acting is also frequently mentioned, which I’m personally a sucker for.
The main criticism is that players want more - they feel it’s too short. Maybe another case of mismatched expectations. Based on Niklas Notes data, most players spend around 11 hours on a full playthrough.
Word Play by Game Maker's Toolkit
Largest audiences: ~96% English
Mark Brown, creator of the popular Game Maker’s Toolkit channel (1.6M subscribers), just released this game.
He also made a great YouTube video on how it was built - worth a watch if you're into puzzle design.
Word Play is sitting at ~90 % positive and is getting praise for its addictive core loop, clever mechanics, and solid variety.
Some players wish the upgrade system had more depth, but overall it seems to have hit the mark for fans of the genre.
The Drifter by Dave Lloyd & Powerhoof
Largest audiences: ~83% English, ~6% German
Point & Click.
A murder mystery.
...and a game filled to the brim with mood and atmosphere. What more could you ask for?
I added this one to my ever-growing wishlist, hoping I’ll find time to play it someday.
Currently sitting at 96 % positive - players love the voice acting, the story, and the absolutely gorgeous pixel art.
Some mention that the puzzles can get frustrating, and opinions on the game’s length are split: some feel it’s too short, others too long.
⚔️ Early Access Graduates
- The Wandering Village - A strategy and simulation game. Players love the gameplay & art style - dislike resource management issues, tedious gameplay at times and AI behaviour.
- Back to the Dawn - A narrative strategy RPG. Players love the story and gameplay mechanics - some dislike the repetitive gameplay and slow progression.
- Drill Core - A strategy and management game. Players love the gameplay loop and developer engagement - dislike the repetitive gameplay and the lack of control over the AI behavior.
Notable Mentions
Here are some games or DLCs that were on the top but didn't get its own section in the weekly notes.
- MoteMancer - (Base Building. Strategy. Open World)
- Astro Prospector - (Beat 'em up. Bullet Hell. Idler)
- Kaizen: A Factory Story - (Puzzle. Sandbox. Strategy)
- Dawn Apart - (Colony Sim. Strategy. Wargame)
- Fretless - The Wrath of Riffson - (Rhythm. Turn-Based Strategy. Tactical RPG)
- RoboCop: Rogue City - Unfinished Business - (Action RPG. Adventure. Shooter)
- Little Fighter 2 Remastered - (Beat 'em up. 2D Fighter. Action)
- He is Coming - (Roguelike Deckbuilder. Auto Battler. Turn-Based Strategy)
- Who's at the door? - (Choose Your Own Adventure. Walking Simulator. Survival Horror)
- The Karters 2: Turbo Charged - (eSports. Racing. Sports)
- Saloon Simulator - (Life Sim. Management. Crime)
📊 Full List: Top Releases for July 14 - July 20 (2025)
Game | Impact | Score | Reviews | Est. Play Time | Age | |
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And that's it! Thank you for reading!
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