An alchemical automation game of logistical puzzles across six Elemental planes. Each Element offers unique tools for power, transport, and defense, rewarding adaptation and experimentation. Cultivate your own garden of possibility with dozens of uniquely shaped structures in this Hex-Grid sandbox.
126 total reviews
Purchased on Steam
89%
Purchased elsewhere
11%
Play on Steam Deck
Estimated Playthrough
Most Players
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distribution chartOverall, MoteMancer continues to be well-received for its fresh take on the factory genre, beautiful visuals, and engaging gameplay mechanics. Players express excitement about the game's unique resource management and the active support from developers. However, some frustrations remain regarding controls and the hex grid system, while the game's comparison to Factorio remains a significant point of discussion.
Players appreciate the innovative twist on the factory-building genre, incorporating magical elements and unique mechanics.
The game's art style and colorful visuals are frequently praised, enhancing the overall experience.
Players find the gameplay mechanics engaging, with a focus on creativity and problem-solving in factory design.
Many players find the game highly addictive, often losing track of time while playing.
Players enjoy the satisfaction derived from creating efficient automation systems.
The game's elemental resource management system is seen as a refreshing change from traditional factory games.
The use of a hex grid for building and logistics is both praised and criticized, offering a new challenge.
Many reviews express optimism about the game's future development and potential improvements.
The responsiveness and engagement of the developer with the community is noted as a positive aspect.
The game's similarities to Factorio are a common point of discussion, with mixed feelings about this comparison.
Some players find the controls and mechanics frustrating, particularly regarding the hex grid layout.
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| Game | Impact | Score | Reviews | Type | Age |
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Game | 3M |