
Tap Ninja - Idle game
TL;DR
It is an incremental idle game where players become a ninja and build their own village while defeating enemies. Players can recruit heroes, collect pets, and engage in various challenges. In short, it's like being a ninja but with less actual danger and more idle clicking.
Genres:
Tags:
Likely Inspirations:
Steam Review Analysis – Total (updated Mar 28, 2025, 7:29 AM)
85%
Very Positive
0
0
0%
Purchased on Steam
7154
1215
100%
Purchased Elsewhere
0% Primarily Play on Deck
Playtime Overview
Estimated Playthrough Time
52.17 hrs
Min Playtime
0.08 hrs
15th Percentile
1.83 hrs
Median Playtime
35.58 hrs
85th Percentile
997.88 hrs
Max Playtime
24701.23 hrs
Conclusion
Overall, 'Tap Ninja - Idle Game' continues to be praised for its addictive gameplay and relaxing experience, with regular updates enhancing player satisfaction. However, significant concerns about grindiness, pay-to-win mechanics, and a lack of narrative depth highlight areas for improvement, particularly as players express frustration over recent updates that have increased the grind and reliance on in-game purchases.
Strongly Positive
Addictive Gameplay
Many players find the game highly addictive, often playing for extended periods.
Positive
Relaxing Experience
Players appreciate the game as a relaxing way to pass the time.
Fun Mechanics
Players enjoy the unique mechanics and features that differentiate it from other idle games.
Regular Updates
The developers are praised for frequently updating the game and addressing community feedback.
Visuals
The pixelated graphics are noted as charming and appealing by some players.
Neutral / Mixed Opinions
Negative
Slow Progression
Players mention that progress can become frustratingly slow, particularly after updates.
Sound Design
Some players find the sound design lacking or annoying.
Lack of Story
The game is criticized for having little to no story, which some players find disappointing.
Strongly Negative
Grindiness
Some players feel that the game becomes overly grindy, especially in later stages.
Pay-to-Win Mechanics
Critics express frustration over perceived pay-to-win elements and the need for in-game purchases to progress.
Share this analysis and support this page:
Game | Impact | Score | Reviews | Type | Age |
---|---|---|---|---|---|
Game | 3Y | ||||
DLC | 3Y | ||||
DLC | 3Y | ||||
DLC | 3Y | ||||
DLC | 3Y |
Updated on Jul 16, 2025, 9:02 AM