It is a Cold War-themed real-time strategy game where players command battlegroups in tactical battles. Players can choose between NATO and Warsaw Pact forces and engage in various multiplayer or solo modes. It's like chess with tanks, but the pieces shoot back.
9957
2394
90%
Purchased on Steam
1039
339
10%
Purchased Elsewhere
0% Primarily Play on Deck
Overall, players recognize WARNO's potential and commend its graphics and gameplay mechanics, but they express significant concerns regarding performance issues, content availability, and the need for more single-player options. The community's engagement with developers is a positive aspect, but many feel the game is not yet fully realized, with issues of game balance, sound design, and a toxic community further detracting from the experience. Additionally, frustrations over content pricing have emerged, indicating a need for better value alignment.
Players consistently praise the game's graphics, noting high fidelity and impressive visual effects.
The gameplay is described as enjoyable and engaging, particularly with the focus on tactical decision-making.
Many players see the game's potential to become great but acknowledge it is not fully realized yet.
Players enjoy the variety of units available, which adds depth to the gameplay.
The developers are noted for their engagement with the community, which players appreciate.
The game has a steep learning curve, which can be challenging for new players but rewarding for those who invest time.
The game requires significant micromanagement, which some players find enjoyable while others find tedious.
Players express a desire for more single-player content, feeling that current offerings are insufficient.
Players criticize the sound design, particularly the voice acting and audio cues, which detract from the immersion.
Some players find the game speed too fast, impacting their ability to strategize effectively.
Several reviews mention performance problems, including lag and crashes, which detract from the experience.
Players are frustrated with the lack of content and updates, feeling that the game is not delivering on its promises.
Players express concerns about the game's balance, particularly regarding unit effectiveness and RNG mechanics.
Players express frustration over the pricing of the game and its DLCs, feeling that the value does not match the cost.
Many players report negative experiences with the community, citing toxicity and unwelcoming behavior towards newcomers.
Share this analysis and support this page:
Game | Impact | Score | Reviews | Type | Age |
---|---|---|---|---|---|
Game | 1Y | ||||
DLC | 9M | ||||
DLC | 10M | ||||
DLC | 7M | ||||
DLC | 1Y | ||||
DLC | 1Y | ||||
DLC | 1Y | ||||
DLC | - | ||||
DLC | 1Y | ||||
DLC | 1Y | ||||
DLC | 11M | ||||
DLC | 10M | ||||
DLC | 9M | ||||
DLC | 9M | ||||
DLC | 5M | ||||
DLC | 5M | ||||
DLC | 3M | ||||
DLC | 2M | ||||
DLC | 3M | ||||
DLC | 2M |