It is a whimsical adventure game where you play as Flux Dabes, an intergalactic trucker who crash-lands on an alien planet. Players explore a vibrant world filled with quirky creatures and ecological interactions while crafting gadgets and building friendships. You can also raise pets and construct a cozy home, because who wouldn't want to chill with a Sluggababby after a rough day of alien wilderness survival?
1352
225
91%
Purchased on Steam
121
28
9%
Purchased Elsewhere
3% Primarily Play on Deck
The reviews for Crashlands 2 reveal a polarized reception, with significant praise for its graphics, humor, and gameplay improvements, while also highlighting frustrations with its ideological messaging, translation quality, and control mechanics. Players who enjoyed the first game find value in the sequel despite its shortcomings, although many express concerns about the depth of exploration and combat mechanics, as well as the linearity of the gameplay.
Many reviews praise the improved graphics and art style, noting it as a significant upgrade from the first game.
Despite some criticisms, many players express overall enjoyment and recommend the game, especially for fans of the original.
The game's story and humor are frequently highlighted as engaging and enjoyable, maintaining the charm of the original.
The combat system is noted as being more engaging and dynamic than in the previous installment.
Players appreciate the base building mechanics, which are seen as essential and improved compared to the first game.
Some players find the gameplay mechanics, particularly the controls, to be frustrating and not as refined as the original.
Some players feel that the exploration aspect has been diminished compared to the first game, with a more linear approach.
The user interface and control scheme have received criticism for being cumbersome and not user-friendly.
Players have noted that the Brazilian Portuguese translation is poorly executed, leading to confusion during gameplay.
Several reviews express frustration with the game's use of gender-neutral pronouns and perceived ideological messaging.
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Game | Impact | Score | Reviews | Type | Age |
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Game | 5M |