It is a multiplayer survival game where players build and upgrade their own train in a mysterious world called the Void. Players can explore surreal landscapes, craft weapons, and fight enemies, all while managing their train. It's like a train simulator, but with more sharks and existential dread.
These languages show notably different sentiment patterns, which could indicate localization quality, regional technical issues, cultural reception differences, or market-specific factors:
6.7K total reviews
Purchased on Steam
89%
Purchased elsewhere
11%
Play on Steam Deck
Estimated Playthrough
Most Players
Login to view
distribution chartOverall, players express significant frustration with the resource gathering mechanics and combat systems, which are often described as tedious and repetitive. However, many also recognize the game's visual design, narrative elements, and potential for future improvements, indicating a mixed reception overall.
The game's graphics and art style receive praise for their beauty and uniqueness, enhancing the overall atmosphere.
Several players note the game's potential for improvement, expressing hope for future updates and enhancements.
Players appreciate the narrative elements and storytelling, noting the engaging voice narration and humor.
Players often compare Voidtrain to other games, particularly Raft, highlighting similarities and differences.
Players find the combat system lacking in variety and engagement, often describing it as repetitive and unchallenging.
Players criticize the enemy AI for being predictable and lacking challenge, detracting from the combat experience.
Players frequently express frustration with the manual resource gathering system, which feels tedious and unfulfilling.
Many players criticize the pacing of the game, describing it as slow and unengaging, which detracts from the overall experience.
Players express frustration with the multiplayer system, particularly regarding account linking and connectivity issues.
Players express dissatisfaction with the crafting mechanics, describing them as tedious and poorly designed.
Share this analysis and support this page:
Looking for more games?
Discover curated lists, hidden gems, and trending titles
| Game | Impact | Score | Reviews | Type | Age |
|---|---|---|---|---|---|
Game | <1M | ||||
DLC | 2Y |